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- ----DOOM-SOUND-EDITOR-v1.0----
- Copyright (C)1994
- By Scott Bradshaw (Coldblood)
- and Tim Chalk (Aldinium)
-
- NOTE: This software is in no way endorsed by id, and neither id Software
- nor the programmers themselves take any responsibility for any problems you
- have with this software (Not like there's going to be any...).
- DO NOT contact id regarding any of this software.
-
-
- DOOM Editor requires the following:
- DOOM (Commercial Mail Order version/Shareware version .99 or 1.1)
- 700K of Diskspace
- Soundblaster or 100% compatable on PORT $220 to hear samples play.
- (Sorry no GUS support....YET....)
-
- Getting started: All DOOM Sound Editor files MUST be in your DOOM directory
- containing the DOOM*.WAD file. Run DSEDIT.EXE. It will first detect which
- version of DOOM you are using. If you are using a version not listed
- above, then this version will not work - See Incompatable Versions below.
- It will then try to initialize the Soundblaster if found. Your
- soundblaster must be on port $220 to work - any IRQ will work. If your
- soundblaster locks up at the initialization part, run the program as
- follows:
- DSEDIT -D
-
- This will skip the inialization part of the soundblaster. This does not
- guarantee that the soundblaster will play. Sorry! It will then find
- all the samples in your .WAD file. After locating all samples, it will
- request a backup of all your samples. This is to insure that you will
- be able to reload the original sounds. It will save your original sounds
- in a file called ORIGDOOM.DAT. If you are using the mail order version,
- it will save the 12 additional sounds in a file called ORIGDOOM.DAC.
- Once all this is done, the program begins.
-
-
- Features: Once in the program you will be able to use the left and right
- cursor keys to switch back and forth between the DOOM sound menu and
- the current directory. Use the up and down cursor keys to move up and
- down in either menu. The directory will only hold 300 files. As you
- move up and down through each file and sample, you will notice a message
- that will tell the compatibility of the file with the sample.
-
-
- (P)lay - This is used to play the current file the cursor is on.
- It can be a DOOM sample, or a file in the directory.
- Certain files will not play because they may be a
- directory, a hidden file, volume label, etc.
-
- (R)eplace - This is used to replace the current sample with the current
- file. If the file is bigger than the sample, it will be cut
- off due to the fact that the lengths cannot be changed in the
- .WAD file. If the length of the sample is greater than that
- of file you wish to replace it with, silence will be added
- to fill the remaining space.
- NOTE: The file you want insert into the game can be any
- raw data file. It can be a .VOC or .WAV or whatever. But
- CANNOT be compressed and it MUST be recorded around 12000Khz.
-
- (S)ave .DAT/.DAC file - This is used to save all your DOOM sounds into
- one file. This way you can use multiple sound files. This
- can also be used to give a friend your sound effects without
- transfering your friend a big 4 meg file! Then your friend
- can load the .DAT/.DAC file into his .WAD file using the
- load function. Doom Sound Edit will prompt for a filename
- to save it as. The will be saved in the current directory
- window, and must end in either .DAT or .DAC. The .DAT is
- used for the 49 samples in Episode 1. The .DAC file is
- used only for the commercial mail order version.
-
- (L)oad .DAT/.DAC file - This is used to load back the original sounds
- saved in ORIGDOOM.DAT/ORIGDOOM.DAC. It may also be used
- to load any other .DAT file you have previously saved.
- To load the .DAT/.DAC file, move the cursor on top of the
- file on the directory side, and hit L. It will then load
- the sounds into your .WAD file.
-
- (I)ncrease playing speed - This increases the speed of the playback.
- NOTE: The faster the sample plays, the smaller the speed
- value. The fastest rate is 25.
-
- (D)ecrease playing speed - This decreases the speed of the playback.
-
- (Q)uit - DUH!
-
-
- DOOM Incompatible Versions
- --------------------------
-
- If your version of DOOM does not work with this version of DOOM Sound
- Editor, chances are there will be another version of DOOM Sound Editor out
- as soon as a new update of DOOM is released. As soon as we,the programmers,
- get a hold of the newest update of DOOM, we will put support for it in our
- program.
-
-
- Information
- -----------
- Doom Sound Editor was programmed in Borland Pascal 7.0. It contains over
- 1300 lines of code.
-
- We would to give a friend your sound ur velo otetDell DOOM Soun,veM sou E-on/Shgram BBS gi, thenill thhe disAT oordernt
- :to give (Coldblood)
- dinium)
- gi2626 Hearthstay yCircleOUND-EDor-OUND-E4330 Sprucebnd saDr NOTEMarietta, GA ou
- 62 Marietta, GA ou
- 62 value. The USA ooooooooooooooooooooooooooooooooooUSAn
- ---BBS'sooooooooSAT oE-on/Sh yo: Doom
- ---n .99 or 1 prthoooooooo(Coldblood)
- , dinium)
- )
- 404-370-0736 (2400)
- 404-370-0872 (HST)
- 404-377-3600 (V32bisartedComet BBSoooooooooooooo(dinium)
- )
- 404-438-1758rtedLibrarth thTsoun dioooo(dinium)
- )
- 404-920-7711tible be Dimennd Edoooooooo(Coldblood)
- )